Creative technologist, working in real time.
I design and build realtime, web and architectural visualisation work — moving between Unreal Engine, WebXR and V-Ray depending on what the project needs. Currently focused on realtime art, prototyping and animation in UE, alongside web-based 3D.
Where I work
Three overlapping disciplinesRealtime & VR
Realtime art, prototyping and animation for immersive and interactive experiences — from concept to a playable build.
Web3D & Interactive Dev
Browser-based 3D and interactive front ends, built to run smoothly and feel considered.
Visualisation
Architectural and product visualisation, drawing on a background in architectural draughting and design.
Selected work
Reel and case studies in progressAbout
Architecture → visualisation → realtimeMy path started in architectural draughting, moved through a decade of architectural and product visualisation, and has landed on realtime and interactive work — building worlds you can move through rather than just look at.
I’m drawn to work at the intersection of disciplines, where technical rigor meets thoughtful creativity.